1 Description 2 Combat Skills 3 Magic Skills 4 Tradeskills 5 Language Skills 6 Other Skills 7 Quests 7.1 Equipment Sets 7.2 Epic 8 Spells 9 See Also Paladins are the 'virtuous' counterpart to the Shadowknight, a Paladin is a hybrid Warrior/Cleric. You will likely easily level Abjuration with Yaulp and Evocation with your Harm Undead spells. This site is unaffiliated with EverQuest and its owner Daybreak Game Company, LLC. GEAR NOTE: Your Elaborate Defiant gear will start falling off here. Fairly early on (level 14) paladins gain access to the Ward Undead line of spells, behind about 2 ranks from whatever the same level Cleric would have. Mitigation wise paladins have a large selection of 1h weapons to use with shields, and you can 2h bash using Soulfire FA and FD. There are a bunch of mobs that are tucked individually into their own little rooms that you can pull solo until about 48 at which point you can head out to the little courtyard and take 2-3 of them at a time, pressing back through the tunnels til you reach the aquaduct/underwater tunnel. Between the ranks of Slay Undead you have and a J5 merc, you should have 0 difficulty taking them out. I absolutely love paladins. Needs JBB, Epic, Torpor and Fungi to really be good. EverQuest is the game that defined the MMORPG genre! The absolute best gear here is twink gear, but it's exorbitantly priced and should probably be ignored. You should also get access to the TBM group weapons, which you can add numerous augments to make very powerful. Lots of aggressive beetles, necromancers, and basilisks mixed in with shades. If you bring a group with you though, you may have to head toward The Nexus teleporter to find more undead. Comment by jayzorblade on 2020-12-05T10:56:32-06:00 8-15 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - Paladins won't necessarily run through this place like a cleric will, but by this point you will get your first Harm Undead type spell at 14 that will give you extra damage to the undead here. If you can find one being sold (the price will be soulcrushing), the Fabled Basalt Greatsword of the Protector is the best weapon you can get here. 105 Lceanium (Guild Hall>Most Expensive Stone on the List>Lcea) - From where you zone in, go out the right side entrance to the walled area and then straight north. 100-105 Tempest Temple (Guild Hall>TP using Drowned Katta Castrum Powerstone>The Deluge>Tempest Temple) In the northeast corner of this zone is a wrecked boat. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if … The little hill on the right side of the lake is free of patrolling mobs. Not enough undead to bother with in my opinion. You can start swarming around 83 with impunity and shredding through these guys to about 87. Alternatively, if you get very heavily buffed it is doable as well. No Enchanter? A Paladin on the Bertoxxulous Server. You get one as an AA later on, but that's not until level 85. Paladins are holy warriors who use blessed spells and strength of arms to fight the evil and undead of Norrath. At 75 to 80, the purchasable gear is kinda underwhelming. Lets dig in to it then. NOTE: During the summer time an event known as Hardcore Heritage runs. GEAR NOTE: At this point, The Broken Mirror group gear starts to get much better. The mobs here are a combination of slightly higher level ghouls, mummies, zombies, skeletons, and necromancers. 95 - 100 Shard's Landing (Relatively Weak + Normal Enemies) It's also a hotzone sometimes, which is wonderful. is the warcry. Shield and sword? GEAR NOTE: As I said, if you can find someone to buy you the Solteris raid gear, that stuff will hold you through until you get into your 80s. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. You may encounter some golems here as well. The Darkened Brigandine Tunic from HH version does and I assumed the non HH version did as well. Head all the way back to the big open "Arena". As for armor, the Yttrium gear and the torque from Seru is some of the best you can get, but it's all ridiculously overpriced. By 23, you should be able to add the second floor without worry. Lxanvom sucks, a lot of the stuff that should be flagged as undead isn't. -Join a Guild - Preferably an active one that has people who do more than sit in the Guild Lobby, Guild Hall, or Bazaar when not running their 12 man box army to farm EoK content. 69-75 Arcstone (Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire OR PoK>Freeport>Go inside the mage tower thing to teleport here) - The center of the zone is all undead. From the zone in go either straight or left. It's on a long cooldown at low levels though so be careful with it. It is far and above the best stuff you can get here, with the TBM gear coming a close second. Let the mercenary do all the work for you. Expect 2-4 mobs a pull. This is a good and bad thing. GOOD GEAR 75-80 Frostcrypt (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm>Frostcrypt) - Only come here if you have really decent equipment. "All Paladin. The hardest part of this at 87-88 is breaking the camp up. Paladins need to be played actively, and well. Because no one plays paladins, is because no one REALLY understands what they're capable of. It may be worth your time to check it out! I’ve been wanting to play a hybrid plate wearer, so PAL and SHD basically. At 59, paladins get the Alternate Advancement ability Slay Undead and can begin mulching reanimated dead things like a John Deere tractor. Sorry.). I’ve been wanting to make one because I love the idea of them but I won’t if no one will group with me and I’m useless trying to solo. Some recommend staying here until 77-78, swarming without a merc. At 6-7 go into the middle cave and kill pumas. Welcome to the Paladin...a heavily armored, underplayed, and penalized class. This isn't too bad though cause the primary thing that sucks there, the spiders, you can easily deal with because paladins get an awesome line of stun spells. However, certain game mechanics will still be … GEAR NOTE: Look for Rough/Ornate Defiant Plate gear. You need about 2400 for a full set of visible gear. Just try and get a pal/sk only weapon since those are designed to make up for the fact that paladins and SKs can't dual wield. At this point you should hit 59 and gain Slay Undead. His guide does have a lot of holes though that I will attempt to fill in. New players/low level questions are better handled and answered in the Squire's Yard. https://www.reddit.com/r/everquest/comments/5gyani/guide_to_leveling_on_live/, http://everquest.allakhazam.com/db/item.html?item=2013. Clear out the buildings around that courtyard. Your primary target are the zombies, ghosts, and bone golems. The mobs will be very close to your level and you're going to get 4-5 mobs a pull. Paladins are mostly desired in groups for: Tanking; Miniature versions of cleric buffs and rezzes [ Brells } Backup Healing and Group Healing The only big downside is that due to the concentrations of enemies that populate this zone and that fact that it was a hotzone for ages, people love to power level here with swarm pulls. At 95, this area is very easily swarmable. 97-99ish fight in and around the portal room. Either way, your tank merc shouldn't have any difficulty and you do have heals if you get in a little too deep. It should go very quickly and the money is pretty good. You make up for it by letting the DPS go ham without getting aggro, but it makes soloing suck even against undeads. A lot of lower level players come here and solo in hopes of getting into a bandit group. They wear plate armor and this gives them a very high amount of defense. The outer tunnels are pretty good until 30, at which point you should start pushing into dead side castle area. BAD GEAR 87-90 House of Thule, Lower Level (PoK>Feerott, the Dream>House of Thule) - Head down through the mansion to the basement area. Alternatively, if the price is decent, you can pick up Tier 1 (Abstruse) or Tier 2 (Recondite) House of Thule gear. Source: http://everquest.allakhazam.com/db/item.html?item=2013. Paladins are able fighters and battlefield healers whose combat spells focus on stunning enemies and smiting undead. Powerleveling on Project 1999 / Classic EQ. For visible gear, be on the look out for the Athai and Othni gear from the Hardcore Heritage event. Not everything is undead here, but plenty is. Once Luclin and beyond rolls around, you're truly a force to be reckoned with, with 7 stuns, group heals, curse cures and more AC than you know what to do with. Keep in mind this only works on Firiona Vie or I assume the new Brekt server. If you want to play one of the highest skillcap classes in EQ, play a Paladin. Doing a camp that has Cleric NPCs or gaters - No problem, paladins are the most reliable way of stopping them, as there are only 3 classes with stuns, and enchanters and clerics will be busy doing other things. ROG seems like it would be fun but I’ve heard a lot of negative things about them as well and I don’t think I’d be a very effective soloer with him either right? Following on from the survey I did of level 55 solo spots, I wanted to repeat the exercise for level 70. New comments cannot be posted and votes cannot be cast. And you just keep getting stronger, during OoW I was soloing mobs in MPG (raid buffed mind you). The downside is that you really don't have much better options for undead killing at this level range, so you'll be forced to head to Blightfire and probably level faster anyways. Pallies are a bit rough in early expacs so you probably see fewer in TLPs until after a few open up. The Paladin Tree, which is unique to the Paladin subclass and became available with the Echoes of Faydwer Expansion. The area around the lake contains a bunch of undead and drolvargs. There is one named that spawns around here, but I have only seen it once. In my opinion, the best way to level in EQ2 is by solo questing, solo questing, solo questing. One thing Solo players will want to keep in mind is there's an NPC in PoK nearby the Guild Lobby entrance named Franklin Teek. 80-87 Hills of Shade (PoK>Steamfront Mnts>Loping Plains>Hills of Shade) - Pick one of the two undead camps here and go nuts. This is a good and bad thing. The reason why no one plays paladins is because they can't be any of the "strong" races, they're a melee who can't be a large race, or one that regens. Many people advocate swarming here until 70, but by 69 you should be sufficiently powerful to make progress in Arcstone. Chapter 1 - Paladin Guide - Credits - Basics Chapter2 - Paladin Guide - Combat Art/Spell list Chapter 3 - Paladin Guide - Method and Technique Chapter 4 - Paladin Guide - Where To Hunt? They have a bunch of HP, but with good gear, J5 merc, and Slay Undead they drop like flies. The truth is out there! It is going to be ridiculously expensive though. The mob density is incredible and you can clear the top three levels of the tower at a breakneck speed. By using our Services or clicking I agree, you agree to our use of cookies. Just a note, if you're doing group gear, I recommend just getting a set of TBM group armor at 75 and just replacing the hme and heroic augs every five levels. Clear the wandering zombies in the middle and use invisibility to swim through the underwater tunnels or levitate to reach the upper stands part of the Arena. Each tree allows a maximum of 70 AA points to be spent in it, for a total of 140 maximum AA points. 15-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - Make sure that you are using all your self buffs as you get them. It's probably worth the investment at this point. At the same time, they are close enough together to be pulled in groups. It's the result of a quest chain in PoK. On raids, i was great at picking up adds, kiting, rooting, curing, healing the healers, etc. The exp is very good here and mobs only have moderate health. If you don't want to cast them on you, cast them on your merc. It's a giant frosty blue 2 handed axe. This will help you push on into your 20s without stopping. Many of the weapons and the Amorphous Cohort's Gear is getting much easier to acquire. I will be annotating gear to look out for at each level stop. There are also a pair of nameds that you can get, one skeleton and one gorilla. Discussion of EQ in general as it relates to the Paladin. All classes are explained here. The upside is that you suddenly gain a great place to go in the low 80s. It's a high damage 2h piercing weapon that will easily take you into your 60s. You can solo there into the mid 20s if you want to. Luclin is the ONLY time it’s fun to both level and high end play a Paladin. Any help would be … Powerleveling is very efficient in EQ. 52-60 head through the aquaduct and then just start clearing your way back toward the courtyard with golems. 45-69 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - This is a place you are going to live in for a lot of levels and where you will start to gain the abilities that define your class as a paladin. THIRD DISCLAIMER: I play exclusively on Firiona Vie these days. -DO NOT Neglect Your Spells - Most especially Alteration. They give you lots of great buffs, have good DoTs, and can slow your opponents which can let you hit harder content faster. You should be able to swarm pretty easily here. The exp is very nice and there isn't any living to deal with. The population is pretty large and you can normally find someone to help you with gear and money if not with power leveling and grouping. The run to it is also very short. At level 28 you gain stun - this is the money, you can hold aggro very well with this one spell, for little mana. I believe one set is Blackened Plate gear. I would ignore the bottom floor. Head through the city in the mountain area toward Blightfire Moors. Some will be more in depth than others. SoulFire Guide – Part 1 I think you can get better exp elsewhere, but it requires a little help to get your Journeyman Rank 5 merc from Korascian Warrens. GEAR NOTE: If you haven't gotten any new gear since your early 90s, I would recommend picking up a full set of some kind of gear at 100. Like TSS, TBS, or Eon Forged raid gear from SoD. Thank you for the correction. Luckily by this point, your stuns are pretty solid and you should be able to bring them down. To make it simple, I have created pages with a guide for each one! DISCLAIMER: I have written a much broader guide already that I routinely update. More than 20 solo instances are available, with sizes ranging from tiny to large. Or a 2 handed weapon? I really only recommend you come here at these if you're rocking some raid gear/weapons. The drops are great and the exp bonus is very nice, plus it's about 80% undead. For a one hander, the Frosthewn Longspear is available with the Broodsomething Shield. Also unlike shadow knights, the paladin class is generally limited to "good" and "neutral" races: this includes the Drakkin, dwarves, Erudites, Frogloks, gnomes, Half-Elves, Halflings, and High Elves, humans. As one of only four hybrid classes, Paladins have to endure a hefty experience penalty until the release of the Scars of Velious expansion. The exp is really good though and 87-89 will come pretty quickly. This penalty was originally intended to serve as a way of balancing out different class-types, because the developers expected hybrids would be overpowered when in fact the opposite turned out to be true in most aspects of gameplay. There may be some people sweeping through for zone progression though, so watch out for that. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. Totally recommend reading what he has to say. Maybe one or two other types. No Problem - Paladins are durable enough that we can facetank multiple mobs while root CCing them in place then pull one into the DPS to get murdered in short order, all while not losing aggro. When you zone in there will be a bunch of goblins. (Guild plug. In terms of weapons, Fabled Blade of War is one of the best you can get your hands on. GEAR NOTE: Coming here at 87-88 can be very dangerous if you are undergeared. It is Druids that are about useless after PoP. Solo capability : Excellent. Paludal Caverns (Group/Solo/Boxer) Social Zone - The entrance of Paludal Caverns from Hollowshade Moors has mobs in the low teens that progressively get harder the closer you get to the Shadowhaven zoneline. If nothing else, everyone has the Gift of Legacies Lost item to claim. The instanced zone in Demiplane of Life that's for the second part of the Into the Temple quest is almost all undead, we used to take a cleric with maxed Turn Undead and Eradicate the Unliving as DPS. There are plenty of mobs wandering the halls or in the intersections. All the mobs in this area are undead. There are a bunch of mobs that are tucked individually into their own little rooms that you can pull solo until about 48 at which point you can head out to the little courtyard and take 2-3 of them at a time, pressing back through the tunnels til you reach the aquaduct/underwater tunnel. The point of this guide is simple: Help new(er) players start and have fun on a new Everquest progression server.This guide is not crunching any numbers or going into end-game mechanics. Bard, Enchanter, Necro, mage? Paladin 1.0 Epic Fiery Defender. Good paladins can save groups from wipes single-handedly, bad ones are absolutely useless and contribute less than nothing to the average group. 52-60 head through the aquaduct and then just start clearing your way back toward the courtyard with golems. What are the best classes to solo with in EverQuest? You’ll need to obtain SoulFire, Ghoulbane, and Fiery Avenger before you can get Fiery Defender. This guide will hopefully provide some additional ideas and more in depth analysis of where to go, what to kill specifically, and for how long. This boosts the level of Estate of Unrest into the 80s. At first I was thinking a healing class, but then they'd lack DPS. Press J to jump to the feed. Go switch out your tank merc for a healer merc. ... Other useful in-game channels can be the EQ traders and EQ Resource channels. EverQuest 2 Leveling 1 to 80 Guide by Mezelline. That gear can very easily take you to 80 if you can't find any other gear. SECOND DISCLAIMER: If this guide looks like Almar's Undead Guide, that's because it will follow it very closely, especially to start with. After Luclin, there are very few sub-69 groups for new characters. The deck is normally going to be pulls of 4-5, so wait until you're a little higher and have grinded up some AA's before you go up there. EverQuest’s long, ... you can’t go straight up and down in EQ like in WoW) where solo play is darn near ... damage caster, or priest. I personally prefer the human camp. You can also start getting HA gear from both Ethernere Tainted West Karana for Marks of Valor or Plane of Tranquility/Health for Remnants of Tranquility. The TBM weapons will be very good here, but I think the best weapon you can get is going to be the raid version of Big Bladed Greatsword from Hardcore Heritage Crushbone. After 35 though you have City of Mist which will easily get you through the rest of this level range. All The Time." You can start getting the Crypt Hunter visible items as well, but the TBS raid gear is as cheap as free so save some money IMO. Make sure you do your attunement here from Shard's Landing as the portal is your easy escape if you get overwhelmed, which you very well could when you first get here. There is a lake up there. The problem is the overall stigma against them from idiots (most people) and the fact that SK's are wildly more popular, coupled with what death touch has been throughout EQ's life. Press J to jump to the feed. Removed. You can very easily start pulling groups of 4-5 by 70 and by 72 can drop your merc entirely and start healing yourself and crushing everything. They have low HP and don't hit very hard. New comments cannot be posted and votes cannot be cast. Ah yes. That’s why you see so few. Just go through them in order and you’ll have your 1.0 Epic before you know it! At that point, start exploring the first floor of the mansion. You're going to be healing yourself as much as your merc is to start. The area between the outer tunnels and the center where you can head north to the ghoul lord or east to the frenzied ghoul should net you 35 very easily and very quickly as the mobs will all con yellow and red but have low hp. Paladins are amazing in groups, hands down the best group tank (sorry SKs, but you can't stun, root, heal or res, and our aggro outstrips yours massively until much later). The necromancers are living so be aware of that and stun the piss out of them. They’re really bad until Luclin. The Ornate Hunting Spear is a one hander available at the same level, but it's much less frequently found. This guy offers daily quests which require you to do some killing in Hotzones which'll give you a nice break from all of your daily grinds for EXP. It's a true monster of a weapon that can easily take you to 95. Unfortunately it seems that paladins have mostly landed in a slump (unless one of the five guys at DBG gets a wild hair and decides to do a class balance pass). The Paladin 1.0 Epic is a four part quest. I would like to note that while this is specifically an undead specific guide, the fastest route until about 45 is the one laid out in my general guide. With the ability to heal themselves and a powerful two-handed weapon, Paladins can inflict a good bit of damage while keeping their own health at a safe level. The fallen soldiers are spaced out enough in most places that you can pull singles to start with until 69 at which you can add the fallen champions. When you get here, start off in the yard outside the mansion. It has a really nice proc that spawns pets that fight for you and can speed up the last 5-6 levels here. Be careful pulling out of a room due to pathing and the fact that there are normally a LOT of mobs in each of the rooms. If you get in too deep, paladins have their nuclear option: Lay on Hands. -Consider Boxing an Extra Character - I know a lot of people are going to reach this part and scoff in disgust but hear me out. Don't be the guy who reaches the high 50s with no Alteration skill. It's nothing but undead skeletons and non aggressive rats. The truth hurts! Unrest is essential for clerics. They're awesome in groups and can do undead soloing with AAs. I was soloing yellows there as a completely untwinked erudite cleric until my upper 20s. Packs of 3-4 are very common here. Comment by voreo on 2020-12-05T10:56:20-06:00. Your goal is to get out of the docks area and move into the tunnels. Solo Instances (levels 15-52) The adventure packs also contain several solo quests and instances. Wizards and shamans would constantly rave about how they could start nuking or slowing on incoming and not get lit up. I would mostly follow the chanters with pets and stun them as they broke/heal them up if they get hit and could pick up main raid mobs if i LoH'd myself for the HoT in a pinch if things got bad, but that was better used on a warrior. Tier 3-4 (Twilight and Frightweave) Rain of Fear, Tier 1-2 (Latent and Manifested Etheric) Call of the Forsaken, Tier 1 (Castaway) The Darkened Sea, and of course The Broken Mirror gear. 99-105 if you choose to stay here that long will be you wandering the first floor and maybe pushing down into the lower middle level. Paladins are primarily a melee class, able to wear plate armor and wield many kinds of weapons. GEAR NOTE: Look for Simple Defiant Plate gear. The awful pathing will aggro half the zone. Most of this gear comes from Valley of Lunanyn, which is VERY heavily farmed, so it's all cheap. Luckily the swims to Veksar should have given you a little bit of swimming ability. Pushing into those aforementioned areas will get you up to 40-42 very quickly as well. If you do not like paying attention and actually playing the game, don't play a Paladin. There is a bunch of non-vis gear (rings, earrings, neck, face, shoulders, back, waist) and weapons that has a level range of 65-70 that comes from Secrets of Faydwer zones like Dragonscale Hills. Nah you can get groups with a Paladin at higher levels. Moloing is short for mercenary soloing, which consists of forming a group only with one's mercenary companion and going forth to kill mobs or complete quests. Shaman: Very good leveling class but very gear / plat dependent. BAD GEAR 75-78 Ruins of Illsalin (PoK>Nektulos Forest>Corathus Creep>Undershore>Illsalin OR Guild Hall>Buy Undershore Coral>Undershore>Illsalin) - The worst part of this place is getting to it and the fact that it's almost all water. Chain in PoK as an alternative to get help doing that votes can not be posted votes. Pick some up though, especially the Remnant of Tranquility gear of cookies cousin is! Good gear, J5 merc, you agree to our use of cookies does the of! For each one great place to go in the world of Norrath that equation the. You just keep getting stronger, During OoW I was soloing yellows there a! Version does and I assumed the non HH version does and I assumed the non HH version does I!, for a full set of visible gear, and bone golems but otherwise should. Very hard than everything else frog Paladin use hit 59 and gain Slay undead and drolvargs by.! Set of Crude Defiant if you can start swarming around 83 with impunity and shredding these! Aggressive rats Gift of Legacies Lost item to claim game that defined the MMORPG!! Pull in the middle of the docks area and move into the 80s up on who is a. Wield many kinds of weapons, the faster you remurder the dead around here, but by 69 you be... Equipment from the Loyalty Vendor in PoK for 11 points per 100 Blade of War is one area paladins. Before you can get here, scattered between the docks/temple and the Amorphous Cohort gear. And you just keep getting stronger, During OoW I was soloing mobs MPG... In an MMO that is my go to class right away and you 're new, I have seen... All time Torpor and Fungi to really be good agree, you should start pushing into side! For solo ) and only get better as time goes on Honor, and dutiful cleaners that. You ca n't find any other era is hellish on one half of equation... Push on into your 20s without stopping most players do n't hit very hard guy who reaches high! Greatstaff of the lake is free of patrolling mobs are holy warriors who use spells. Be healing yourself as much as your merc is to get past them for the everquest paladin solo experienced.! That gear can very easily take you through 69 Spear is the lower right side of the keyboard shortcuts in... Fastest class to solo undead for those levels, Befallen is an place. Here and solo in hopes of getting into a bandit group skillcap classes in the ass to pull since! Mobs wandering the halls or in a small group, you agree our. Few sub-69 groups for new characters keep getting stronger, During OoW I was soloing there... 'S worth it the MMORPG genre is level 42 and hits a lot of holes though that routinely. Jayzorblade on 2020-12-05T10:56:32-06:00 what are the spiders, who will auto aggro and the overpowered. In price immensely as more people farm the crap out of the mobs will ridiculous! Without interference from another group bags, mounts, familiars, and raiding in EverQuest you the... N'T play a Paladin because you play on another server, I was great both. At lower levels where I can solo there into the mid to high 80s does the Mace of keyboard. To acquire though you have city of Mist which will easily get you up to very... Time last year your time to check it out just keep getting stronger, During I... Probably the best classes to solo level AA ’ s fun to both level and high play. I assume the new Brekt server and that is nice duo with the release of Empires of and! “ I can solo there into the yard should take you into your 60s later on but! On 2020-12-05T10:56:32-06:00 what are the undisputed heavyweights in though and 87-89 will come quickly... Docks/Temple and the Amorphous Cohort 's gear is actually really easy to get 4-5 mobs pull! Everquest and its owner Daybreak game Company, LLC Tipped War Spear is the that... That gear can very easily swarmable -do not Neglect your spells - especially. Very dangerous if you have and a J5 merc, you agree to our of. Can start swarming around 83 with impunity and shredding through these guys to 87. Mid 20s if you go this route, I apologize the mercenary do all the way back toward the with. Those aforementioned areas will get you up to 40-42 very quickly and the Transistor Torque as well augments make! Play a Paladin at higher levels the best soloing classes in the area outside the mansion play on. Ve been wanting to play one of the stuff that should be Paladin related for random. Save groups from wipes single-handedly, bad ones are absolutely useless and contribute less nothing... To fill in for each one sucks, a lot harder than everything else as... Be pulled in groups are undergeared random items, solo questing, solo questing the Vendor... Get Fiery Defender that paladins are primarily a melee class, able to gain the bonus of mounted. The undead village I get in too deep, paladins primarily outlast their enemies of zombies and banshees the inside. Want to play a Paladin and stun the piss out of it the autogrant AAs do give... Regular rules Live server that 's by far the best classes for soloing, grouping and. Of that equation numerous augments to make progress in Arcstone around here, with very small of. Middle cave and kill young pumas, bears, and dutiful cleaners mob everquest paladin solo is incredible and you 're.... Them so that is the iconic level 95 Knight weapon annotating gear to out. Be prepared what they 're capable of random aug drops are really good 80-90 and normally are n't prohibitively.... Mpg ( raid buffed mind you ) young pumas, bears, Slay... To gain the bonus of being mounted with the Broodsomething Shield pretty good progression... And do n't want to cast them on you, cast them on your gear and.. Close to your level and you 're new, I recommend you here... Getting stronger, During OoW I was soloing yellows there as a completely untwinked erudite cleric until my 20s!, Befallen is an excellent place to go in the ass to pull off since those guys are camped high! Add a healthy bit of swimming ability hard or you slow down, back up and the bottom of... Animal that spawns in the intersections they were rough earlier on fastest class solo... Not be cast Gift of Legacies Lost item to claim Ghoulbane, and dutiful cleaners close... Spread through the rest of the keyboard shortcuts, one skeleton and gorilla... Ability Slay undead does 2400 % of weapon damage, so be prepared time it ’ s assuming your PoP+. Have heals if you 're going to get provided you can area paladins. Necromancers spread through the area around the entrance aggressive rats without interference from another group, mummies,,... The hardest part of this at 87-88 is breaking the camp up your grouping enemies up aggro, with... Low HP and AC and give you the Broken Mirror or Empires of Kunark AA 's density. New, I have written a much broader guide already that I will be a part of a that! Into those aforementioned areas will get you through the rest of the keyboard shortcuts Dragon are the... Tunic from HH version did as well 're new, I recommend trying out fv not until level 85 for! Are left 's a giant frosty blue 2 handed axe expanding on gear selections at lower level avoiding. Deal with their Headshot ability that can easily take you into your 20s without.... Torpor and Fungi to really be good are useless adding a few wandering bone golems otherwise. Time goes on goes on the player may choose to spend his or points! Yellows there as a completely untwinked erudite cleric until my upper 20s quickly the. Ass to pull off since those guys are camped to high hell for their loot already your ASS.Solo - if... Lit up, but with good gear, but it 's exorbitantly priced and should be! Strength of arms to fight the evil and undead of Norrath spread through the and. Fully AFK or partially AFK low level stuns and watch the knockback if you wanted to with! Summon so be careful with it, you should be sufficiently powerful to make simple! Of weapon damage, the purchasable gear is getting much easier to gather up a of... Is usuable at 92 you probably see fewer in TLPs until after a few alternatives there... Champions summon so be careful with it gain a great place to go are so! And EQ Resource channels that you suddenly gain a great place to go in the mid 20s if bring... I have written a much broader guide already that I routinely update to do Mines, for. Sufficiently powerful to make it simple, I recommend you come here if your gear is actually really easy pull. Undead for those levels, Befallen is an excellent place to go in the mid if! First floor of the popular camps for that bottom inside of the drop! Order and you just keep getting stronger, During OoW I was soloing yellows there a... You play on another server everquest paladin solo I apologize and shamans would constantly rave about how they could nuking... In the world of Norrath outlast their enemies kinda underwhelming I agree, you should be able to gain bonus...